Showing 9 Result(s)
Mambio (2023)

Mambio (2023)

While it may not be the biggest project, it still holds a special place in my heart! Aiming to create a truly inclusive learning app, Mambio’s goal is helping young children with or without learning disabilities to make their first steps into the world of mathematics. As the lead artist on board I was able …

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Heroes of Fate and Fortune (2021)

With this project I was able to gain a lot of knowledge about 3D asset creation. As one of two UI artists on board I initially designed the overall style and later refined game features and menus based on the game designer’s needs. One challenge to be solved was the simultaneous display of a lot …

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Idle Cash City (2020)

In 2020 I joined a different team working on a new game. At that stage most of the game features had already been defined but the UI design didn’t quite meet expectations. I was tasked with a complete UI redesign. This included new layouts as well as decorative elements and different sorts of icons.

Elvenar (2019)

Joining InnoGames in 2019 it was my second time working on a well known and already established live game. Over the next year my task was to create fresh seasonal events but also update already existing ones. This included decoration assets (for all events) but also visual concepts and main progression elements as seen below. …

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Wordalot (2017)

Starting 2017 I was charged with the completeredesign of MAG Interactive‘s word puzzler Wordalot, including UI, animations and progression visualization. During the process I got comfortable working with Unity, learned a lot about particle systems and got a good insight in 3D asset creation.

Puzzle Paws (2016)

Towards the end of 2016 Mantis Shrimp released its Match 3 puzzle game „Puzzle Paws“. My job on this project included creating readable yet appealing 2D core game assets as well as concepts for enemy characters.

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Jelly Splash (2014)

In the summer of 2014 Wooga decided to launch a Facebook version of its puzzle hit „Jelly Splash“. At first I was solely responsible for the user interfaces. Later in development I started working on character design and animation as well.